#
# General project settings
#
[project]
# Author information. If you have a company, then use that in this
# field instead.
authors = "Youssef Sahli"

# A description of your game. Not used in all builds.
description = "Tile and Sprite Editor."

# An email to contact for support or more information. Not used
# in all builds.
email = "youssef.sahli@etu.uca.fr"

# A short abbreviated name. Ideally, it should not contain spaces
# or other special characters, though they can be used. On Windows,
# this will end up as the name of the executable file.
# Example: "My Game" and package_name="my_game" becomes "my_game.exe"
package_name = "sled"

# The name of your game. This will be used when distributing the Game
# as a zip file. On macOS, this is also used as the app file name.
title = "Sled"

# The website associated with your game. Not used in all builds.
url = "https://youssefsahli.itch.io/sled"

# The Uniform Type Identifier for your game. This is required for the
# macOS build of the game.
uti = "com.youssefsahli.sled"

# An arbitrary version for the current iteration of the game. Can use
# any desired version format. This will be used to differentiate the
# resulting build files.
version = "v1.0"

#
# Build settings
#
[build]
# The name of the directory where releases will be placed after building.
# IMPORTANT: If you change this from the default, you should also change it in
# IMPORTANT: ignore_list so that you do not add prebuilt files to your build.
output_directory = "release"

# List of patterns to exclude when building. Each item is a regular
# expression, which when matched, will exclude the matched file or
# directory from the build.
ignore_list = [
    # Git
    "^.git.*",

    # Binary files
    ".zip$",
    ".tar.gz$",
    ".love$",
    ".exe$",

    # Boon-specific files and directories
    "Boon.toml",
    "release",
]

# List of targets to build for
# Possible values: "love", "windows", "macos", "all"
targets = ["all"]

# If this is set to true, then the default ignore list will not be
# merged with the project specific ignore list. This allows the
# ignore list to be completely overwritten.
exclude_default_ignore_list = false

